![]() ![]() Based on a selection, the chest cart would be loaded with a left, right, or straight item for each intersection. But basically, I'm thinking of loading a chest minecart with certain items and sending it in front of the player's cart and at junctions, it would use hoppers configured sort of like sorters to make the choice. I'm working on that now but wanted to bring it up in case that concept helps. had proposed some great possible solutions around using a separate chest minecart sent along with the player, containing certain items which would "instruct" each junction which way to send the player. I had originally posted this as a separate question but was directed here as mine was a duplicate of this one. That would ultimately be the easiest for a player to traverse junctions as they just sit and ride. Perhaps there is a way for a player to make a choice in the originating station that would cause every junction to automatically choose the correct rail configuration (right, left, or straight) to get them to their desired destination. I'm trying to do something similar which may answer this question provided that you know the destination from the beginning and don't want to change mid-trip. ![]() ![]() The minecart continues thru the junction and in the chosen direction, running over the detector rail which powers on the powered off rail that your minecart is about to cross over so you don't get stopped again past the junction. The button both flips the junction track, and powers the powered off track the Minecart is sitting on. If anyone has a better answer I would really appreciate it for my own minecrafting.Īs you can see in the bottom picture, Minecart stops on the downhill powered track where the driver clicks the button to where he wants to go. Hopefully my directions are not too confusing and while this is not the smoothest system, it does work. One button flips the junction rail one direction, while the other flips the junction rail the other direction, and both power the direction pick rail that your minecart is sitting on.ĭirectly in front of your special direction pick rail (after you have clicked the direction pick button), is a detector rail which (when crossed) powers all the direction pick rails for a time long enough for your minecart to continue thru the junction and over the other direction pick rails without unnecessarily stopping your minecart. When the minecart hits one of these direction pick rails, it stops it (since the rail is by default powered off) in front of 2 buttons. I'll call this powered off rail the " direction pick rail". We don’t know much about this one.One option which I have used before can work rather effectively but can get complicated very quickly.īasically you have downhill (pointing downhill toward your junction) powered rails close to the junction on all of the 3 ways. Unlike the iron golem, it will be hostile. However, our next golem might be a little bigger. The data values specify how the rails are connected. There are a total of 10 for regular rails. Rails can have various states these are also known as data values. You can also use it to choose your destination if you set it up right away. Using this method, you can make complicated minecart systems. These can be activated to switch directions of travel.Ī Redstone signal is needed to change the rail state. You can make T-intersections using curved rails. And again, the only change was made to iron tracks. In 1.14, it was changed again as a part of major retexturing. The only change was the shading of iron tracks. The texture changes slightly in the later versions. The original texture was from an index update it looked like this. The rail texture has been changed multiple times. When empty, minecarts seem to be shaking on this rail type. It can also eject mobs and players in minecarts. However, it can also deactivate hopper minicars. There are powered rails, Detector rails and activator rails.Īctivator rail is used to activate TNT minecarts. Later in the same version, the changes were reverted.Īs you know, there are 3 special rail types. However, the changes were generally disliked by the community. If minecarts went fast enough, they could even jump over small gaps in the rail. ![]()
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